Inferno is a fantasy game. Players will be a warrior attempting to deal with the tides of undead blighting the lands. Games has lots of different components — completing simple non-interactive “jobs” by clicking on a “perform” button until energy expires; battling monsters by clicking on them in the hope that their hit points bar expires before the player’s does; taking over local buildings in order to guarantee income from them; battling immensely strong “boss” monsters; and fighting other players in the Arena.
Experience points, items and in-game currency can be got when players complete tasks. Gold, Silver and the soft, are the three in-game currencies in Inferno. Like its name, gold is hard currencies, which can be used to unlock content before fulfilling its prerequisites. Silver, meanwhile, is used to upgrade certain items or player statistics. The main soft currency, which is often rewarded for completing quests or slaying monsters, is bronze.
Like most game, Inferno has some solid ideas at its core, but it doesn’t tell player much about what they are supposed to be aiming for or what their objectives are. The brand story makes players feel like a game where you click on things and gain experience for the sake of it rather than for any particular purpose. It’s a fatal defect for RPG. Social features also seem somewhat limited to little more than battling other players and inviting friends to earn silver.
What’s worse, the vast majority of the English-language text appears to be completely missing . it is actually somewhat difficult to tell if the game is trying to explain anything to the player, — see the screenshot above. Quest text is completely absent, making it impossible to determine what short-term objectives are, and all descriptive text for monsters and locations appears to be missing, too. In a role-playing game like this, text is extremely important, players can find what they are doing with it.
After all, this game just launches. Playflock still have time to fix all the issues.
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aku likes gameposted by ahmadisnaini Sunday, 02 June 2013 00:36 Comment Link