Lean to cook with game on Facebook – Cook Hero

Cook Hero is a puzzle game in the Bejeweled mold, which is developed by Rapazapp Interactive Studios. It’s not an app about how to cook. But it’s a game app.
Players work their way through a linear series of levels one at a time. Every few levels the objective required to complete a level changes, ranging from scoring a certain number of points to destroying all the blocks of ice in the background of a level. It’s very familiar, is it? just like Candy Crush Saga gameplay. Player need to involves swapping objects around. if you spend all moves but still fail to achieve the object, the game will be over.


3D mahjong solitaire gameplay – Tatiles Saga

Taptiles Saga is a speed-oriented and feature great visuals game which is published by
Arkadium, the developer of Mahjong Dimensions.

The Tatiles Saga begin with the story:
Everything seemed normal in the land of Lumeria. Magic vortexes controlled by the guardians gave the world just enough magic to keep the flowers blooming, rivers flowing, volcanoes dormant, and sandstorms at bay. Suddenly, a dark purple shadow filled the sky and ripped the guardians away, leaving the vortexes to grow uncontrollably! With the forces responsible for keeping the world in order in captivity, things have quickly begun to spiral out of control!

Well, the journey begins now. Across the mystical Lumeria to unveil the mystery of the captured Guardians and rid the land of the destructive cloud, match the magical tiles of Lumeria in order solve the puzzles and rescue the Guardians and control the vortexes. Many worlds are over 40 puzzles. Each level in Taptiles Saga is presented in an isometric point of view with a series of cubes stacked in the center of the screen. Use the arrows on the sides to rotate the screen in case you need to peek at hidden tiles in the back. All you need to do is click a tile, then click a second tile with the same symbol, causing both tiles to vanish.

You earn points based on speed and can rack up some impressive scores by chaining together matches of the same tile type. All of this feeds into a magic orb feature that, when charged, can be unleashed to clear a few sets of tiles in the blink of an eye. Every second counts in a game like this!

I think the annoying feature is the share option every time you complete a level. The pop-up has to close before you go to the next level. But with the story to flow and the mysterious map you meet during gameplay, these can keep you in this game.


Try it now at here:




New Puzzler game on facebook - Jewel Epic

6waves, a developer from HongKong, publish a new facebook game – Jewel Epic. You can find it now it facebook: Jewel Epic.
Jewel Epic is a
match-3 puzzler of the Bejeweled school in which players work their way through a linear series of levels completing various objectives along the way. The game takes particularly heavy cues from King.coms enormously successful Candy Crush Saga in terms of its structure by gradually introducing various different tasks for the player to complete in each level. Early levels simply require the player to attain at least one star’s worth of points by the time they have used all their moves; later levels have more challenging objectives such as clearing specific spaces on the level grid by matching gems atop them.

While Jewel Epic is a mostly very conventional match-3 experience, it does at least provide a few small twists on the formula that help distinguish it from its numerous imitators in the social and mobile gaming sectors. Chief among these is the “color combo” system in which making consecutive matches of the same color rewards the player with various powerups that are dropped onto the grid and generally make clearing large areas much easier. Other variations include the “magic ball” system, in which matching gems with special markers on them fill the aforementioned globe, which may be used to eliminate a large number of gems on the grid when filled. The usual match-3 mechanic of creating powerups by matching four or more gems at once has been replaced by the creation of jewels that fill the magic ball more quickly, since powerups are generated by color combos.

The game’s levels are split into a number of themed “areas,” each of which has its own mascot character. These mascots each have their own selection of powerups to provide the player with upon the creation of color combos, and can be leveled up by collecting particular numbers of stars. Each mascot has three possible levels, increasing the player’s score multiplier and allowing them to attain higher scores each time. The mascots appear while the player is challenging a level, and start dancing on the screen when the magic ball is full, drawing attention to this rather easy-to-forget mechanic.

Jewel Epic. currently occupies the 1,000,000+ MAU tier with a rank of 349 and an estimated MAU figure of 1,036,182, and the 100,000+ DAU tier with a rank of 320 and an estimated DAU figure of 164,919. Follow its progress with AppData,



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