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Plants vs. Zombies Adventures Review


Plants vs. Zombies Adventures is a Facebook game developed by Popcap. See the guide
at here and this is thevideo. The review is fromhttp://www.destructoid.com by Chris Carter:

The Plants vs. Zombies IP is a particularly interesting case. After creating one of the biggest casual hits of all time in 2009, Popcap kind of just sat on the property, keeping quiet about future plans despite its popularity. Well here we are in 2013, and there are at least two PvZ games on the way -- Adventures, and Plants vs. Zombies 2.

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Relic Quest –Simple but enjoyable games on facebook


Relic Quest is split between hidden object scenes and the museum management section, both of which feed into one another to give you a constant supply of quests to complete. In the hidden object areas, you'll go from room to room with short lists of items to find. The faster you locate them the higher your score will be, and the higher your score the more experience and coins you'll earn. It doesn't get much more complicated than a shrunken or opaque item or two, so don't worry about opening drawers or completing puzzles to find what you need. Just seek and click, accessing one of several different hint types if you ever get stuck.

Outside of the hidden object scenes you'll work managing the isometric-style museum. Here, you'll gradually unlock new exhibits, which gives you access to more hidden object scenes along with additional rooms to decorate with new decor or mini-exhibits. All of this adds to your museum rating, which is the stat that determines when you get new scenes to explore. It's a very tidy cycle that keeps looping back onto itself, giving you more items to find, more things to decorate with, and more collectibles to amass as the game progresses.

As the story progresses you begin to uncover new plots and find out more about the smuggler Brotherhood, the museum, and the ancient relic you're searching for. The actual happenings are secondary to the game itself, but they have a sort of guilty charm to them. Like watching a cheesy B-movie. You don't take it seriously, it's just there for entertainment, but without it Relic Quest would feel pretty stale.

As far as hidden object games go, Relic Quest delivers exactly what everyone wants: loads of items, a stout adventure, tons of extra things to uncover, and a little bit of museum management, too. The Facebook features are integrated at every corner, but they don't really get in the way of the experience. A well-made and good looking game on every front!

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Godsrule: War of Mortals – New SLG

Godsrule: War of Mortals is a new browser-based strategy game from Sega and Gogogic. Now, It’s in open beta and available to play on the web. An app can be found in facebook but it seems is not available
https://apps.facebook.com/godsrule

Sililar to other facebook game, Godsrule is a free-to-play social strategy game. Players divide their time between building up their home base to improve their resource and troop stockpiles, battling computer-controlled “ruins” to gain experience, and battling other players for dominance over the game’s persistent world map.

 The building component is rather conventional for the genre. Beginning with a small, poorly laid out base, players must build new structures, move existing ones and make use of them to collect resources, train troops and prepare for battle. Over time, players will upgrade their buildings to gain access to more effective troops and more efficient resource harvesting, and must balance their expenditure to ensure that they have enough space for their troop population to expand as well as enough room to store all their resources.

For the battle, upon attacking either a computer-controlled ruin or loading troops onto a ship to battle another player, the game switches to its combat screen. Here, players are put into a square arena and able to summon their troops one by one up to a particular limit. The interface is a little clumsy, however, as most conventional real-time strategy games allow the user to select multiple units by clicking and dragging a box around them — here, since clicking and dragging normally scrolls the screen around, it is necessary to click a small and not-very-obvious button at the side of the screen to enable group selection mode.

The aim in each of the battle sequences is to capture a relic. This simply requires the player to direct troops to attack it. Player-controlled relics are more difficult to capture than those in the computer-controlled ruins. Meanwhile, as the player is attacking the relic, the opponent’s forces are automatically summoning new troops. It is possible to destroy the opponent’s “summoning stones” for a temporary reprieve from the onslaught, but they often come back within a few seconds. More often than not, the most effective strategy is simply to “Zerg rush” the relic with the strongest possible units to capture it as quickly as possible — units are fairly disposable, anyway, so it’s easy enough to replace any that are lost in the attack.

Overall, then, Godsrule doesn’t do a great deal new with the browser-based strategy game genre, but what it does it does well. The addition of real-time strategy-style combat is a good one, but it’s an underdeveloped feature with a lot of potential at present rather than a real selling point. It’s a well-presented game that is worth playing, but it’ll need to do more to distinguish itself in the long term if it wants to compete with the big hitters of the genre.

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