Godsrule: War of Mortals is a new browser-based strategy game from Sega and Gogogic. Now, It’s in open beta and available to play on the web. An app can be found in facebook but it seems is not available
Sililar to other facebook game, Godsrule is a free-to-play social strategy game. Players divide their time between building up their home base to improve their resource and troop stockpiles, battling computer-controlled “ruins” to gain experience, and battling other players for dominance over the game’s persistent world map.
The building component is rather conventional for the genre. Beginning with a small, poorly laid out base, players must build new structures, move existing ones and make use of them to collect resources, train troops and prepare for battle. Over time, players will upgrade their buildings to gain access to more effective troops and more efficient resource harvesting, and must balance their expenditure to ensure that they have enough space for their troop population to expand as well as enough room to store all their resources.
For the battle, upon attacking either a computer-controlled ruin or loading troops onto a ship to battle another player, the game switches to its combat screen. Here, players are put into a square arena and able to summon their troops one by one up to a particular limit. The interface is a little clumsy, however, as most conventional real-time strategy games allow the user to select multiple units by clicking and dragging a box around them — here, since clicking and dragging normally scrolls the screen around, it is necessary to click a small and not-very-obvious button at the side of the screen to enable group selection mode.
The aim in each of the battle sequences is to capture a relic. This simply requires the player to direct troops to attack it. Player-controlled relics are more difficult to capture than those in the computer-controlled ruins. Meanwhile, as the player is attacking the relic, the opponent’s forces are automatically summoning new troops. It is possible to destroy the opponent’s “summoning stones” for a temporary reprieve from the onslaught, but they often come back within a few seconds. More often than not, the most effective strategy is simply to “Zerg rush” the relic with the strongest possible units to capture it as quickly as possible — units are fairly disposable, anyway, so it’s easy enough to replace any that are lost in the attack.
Overall, then, Godsrule doesn’t do a great deal new with the browser-based strategy game genre, but what it does it does well. The addition of real-time strategy-style combat is a good one, but it’s an underdeveloped feature with a lot of potential at present rather than a real selling point. It’s a well-presented game that is worth playing, but it’ll need to do more to distinguish itself in the long term if it wants to compete with the big hitters of the genre.